(2016, video game)
Water, water everywhere....
"water me is a video game created to relay the experience of being stranded in your house while a flood has cut you off from the outside world.
Its players' objective is to keep an indoor plant alive (and in so doing, to survive the tedium of being trapped themselves). If you water the plant with tainted tap water, it will die. Each day you must water it; you can also listen to the radio and look out the window. Each game lasts a week, though players have the ability to fast forward time, or linger on an experience, as they experience the feeling of waiting for water to recede, and for life to resume."
– Bruce Lampros, Art Papers, May/June 2016
Created as part of Indie Grits 2016's Waterlines project.
Michelle Skipper: Lead Designer
James Owens: Writer
Danny Oakes: Environment Artist
Chris Johnson: Composer
Cecil Decker: Sound Designer