(2013, video game)
"Noise is the background of information, the material of that form." - Michel Serres
[threshold] as a game encourages users to play with noise, to make use of the detritus and meaninglessness that sit behind our everyday experiences.
[threshold] as an idea tries to re-contextualize noise away from error. The game understands background noise as the world before information is parsed, as the source code of the universe.
- Indie Grits 2013—Columbia, SC
- University Film & Video Association 2013 Conference—Orange, CA